Giovanni Mascellani (@giomasce) commented about tests/d3d12.c:
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_create_pipeline_state(void) +{
- D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
- ID3D12RootSignature *root_signature;
- ID3D12PipelineState *pipeline_state;
- ID3D12Device2 *device2;
- ID3D12Device *device;
- unsigned int i;
- ULONG refcount;
- HRESULT hr;
- static const DWORD cs_code[] =
At least for the shaders our compiler supports it would be nice to avoid hardcoding the DXBC code, which is less comfortable to check and edit. See for instance 9de793f180a5f890d1e484ffba35bbda946e6db0.