On Mon Jan 16 16:21:26 2023 +0000, Jinoh Kang wrote:
Ditto. Something like (with appropriate defines):
wfx->wBitsPerSample = WINE_VOSK_BITS_PER_SAMPLE; wfx->nBlockAlign = (wfx->wBitsPerSample + 7) / 8 * wfx->nChannels;
I personally find this a bit confusing, not sure if it makes sense to do. @rbernon What's your opinion?