From patch 1/3:
Note: choice of UINT is consistent with internal field's type in struct wined3d_texture and parameter in wined3d_texture_create(); but isn't with adapter_create_texture() methods which rather use unsigned int.
Yes, but we'd rather replace UINT with unsigned int anyway. [Note of course it doesn't have to be done all at once unless we're dealing with pointer types. Implicit casting from e.g. DWORD to unsigned int is fine.]
From patch 3/3:
TRACE("blitter %p, device %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
"draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
"draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#lx.\n",
We can change the stencil argument to blitter_clear().