On Wed Apr 26 08:38:55 2023 +0000, Matteo Bruni wrote:
I guess that works but we usually write this as (WINAPI *pD3DAssemble), like in the hlsl_d3d9.c hunk below. No big deal of course, but for consistency's sake we might as well go for the "usual" form here too.
And the wrong version also causes a compiler warning in msvc (https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compi...), which I didn't spot because I haven't bothered building d3dcompiler tests with msvc yet (and probably never will).