Zebediah Figura (@zfigura) commented about dlls/d3d9/tests/visual.c:
color = getPixelColor(device, 400, 180);
ok(color == 0x00ffffff, "has color 0x%08x, expected 0x%08x (case %i)\n", color, 0x00ffffff, i);
color = getPixelColor(device, 200, 180);
ok(color == 0x00ffffff, "has color 0x%08x, expected 0x%08x (case %i)\n", color, 0x00ffffff, i);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(hr == S_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#lx.\n", hr);
/* Indexed draw test. More then signle instance allowed */
```suggestion:-0+0 /* Indexed draw test. */ ```