The main idea here is to avoid DWORD and similar types in vkd3d-shader, and ultimately the -Wformat issues that come along with it.
-- v2: vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64(). vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32(). vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count(). vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().