From: Mohamad Al-Jaf mohamadaljaf@gmail.com
Needed by windows.graphics.holographic.idl. --- include/Makefile.in | 1 + .../windows.graphics.directx.direct3d11.idl | 65 +++++++++++++++++++ 2 files changed, 66 insertions(+) create mode 100644 include/windows.graphics.directx.direct3d11.idl
diff --git a/include/Makefile.in b/include/Makefile.in index 27360fa5f21..198145d59f9 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -815,6 +815,7 @@ SOURCES = \ windows.gaming.input.idl \ windows.gaming.ui.idl \ windows.globalization.idl \ + windows.graphics.directx.direct3d11.idl \ windows.graphics.directx.idl \ windows.h \ windows.media.closedcaptioning.idl \ diff --git a/include/windows.graphics.directx.direct3d11.idl b/include/windows.graphics.directx.direct3d11.idl new file mode 100644 index 00000000000..f53140545b0 --- /dev/null +++ b/include/windows.graphics.directx.direct3d11.idl @@ -0,0 +1,65 @@ +/* + * Copyright (C) 2023 Mohamad Al-Jaf + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifdef __WIDL__ +#pragma winrt ns_prefix +#endif + +import "inspectable.idl"; +import "asyncinfo.idl"; +import "eventtoken.idl"; +import "windowscontracts.idl"; +import "windows.foundation.idl"; +import "windows.graphics.directx.idl"; + +namespace Windows.Graphics.DirectX.Direct3D11 { + typedef struct Direct3DMultisampleDescription Direct3DMultisampleDescription; + typedef struct Direct3DSurfaceDescription Direct3DSurfaceDescription; + + interface IDirect3DDevice; + + [ + contract(Windows.Foundation.UniversalApiContract, 1.0) + ] + struct Direct3DMultisampleDescription + { + INT32 Count; + INT32 Quality; + }; + + [ + contract(Windows.Foundation.UniversalApiContract, 1.0) + ] + struct Direct3DSurfaceDescription + { + INT32 Width; + INT32 Height; + Windows.Graphics.DirectX.DirectXPixelFormat Format; + Windows.Graphics.DirectX.Direct3D11.Direct3DMultisampleDescription MultisampleDescription; + }; + + [ + contract(Windows.Foundation.UniversalApiContract, 1.0), + uuid(a37624ab-8d5f-4650-9d3e-9eae3d9bc670) + ] + interface IDirect3DDevice : IInspectable + requires Windows.Foundation.IClosable + { + HRESULT Trim(); + } +}