On Tue Feb 6 00:07:24 2024 +0000, Fabian Maurer wrote:
Hey, I found a few issues when using [Pocket Mirror](https://astralshiftpro.itch.io/pocket-mirror-classic) First, it scales the window when using the KDE Display Scale, I don't think X11 Wine was ever affected by KDE scaling. Is that intentional? Second, it causes massive flickering when pressing ALT-Enter to go fullscreen. When having KDE Display scaling, then it cuts off part of the game, which definetly shouldn't happen. Not sure what exactly is going wrong here, but would you mind taking a look? Two short videos showing the issues: ![scaled](/uploads/95c9495f7acffe5c941a60eb7b6a6285/scaled.mp4) ![unscaled](/uploads/1e8c6378d02110c5f2ea0f86ce91c8be/unscaled.mp4) I'm running Arch Linux, with KDE Plasma.
How did it act before this patch? Alexandros mentioned that some compositors don't properly follow the Wayland spec and scale, center, and add bars to full-screen Wayland surfaces that don't match the screen's aspect ratio. [According to a comment I saw in the code for SDL3](https://github.com/libsdl-org/SDL/blob/c1f97c8e07d4ea4c1c2e86ae1f9749b3c2a73...), KDE is one of the compositors.