Giovanni Mascellani (@giomasce) commented about tests/shader_runner.c:
run_shader_tests_d3d11(); trace("Compiling shaders with d3dcompiler_47.dll and executing with d3d12.dll\n");
- run_shader_tests_d3d12();
- run_shader_tests_d3d12(NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
It wouldn't be bad if cross tests too could be run with dxcompiler. Would that be hard to have?