Zebediah Figura (@zfigura) commented about dlls/ddraw/device.c:
return D3D_OK;
}
+/*
- DirectD3D vertex buffer helpers
- For now, it only supports :
- d3d_device.version == 7
- flags == 0
- Note : it does transform D3DPT_TRIANGLEFAN into D3DPT_TRIANGLELIST.
- */
+static HRESULT ddraw_buffer_add(struct d3d_device *device, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags, UINT stride) {
- int buffer_indice_count_initial = device->ddraw_device_buffer.buffer_vertex_count;
- if (flags) return WINED3DERR_NOTAVAILABLE;
No need for this; flags are always ignored anyway.