Francisco Casas (@fcasas) commented about tests/hlsl/max-min.shader_test:
+draw quad +probe all rgbaui (2, 1, 2, 1)
+[pixel shader todo] +uniform int2 u;
+int4 main() : sv_target +{
- return int4(max(u.x, u.y), min(u.x, u.y), max(-true, -2), min(-1, -2));
+}
+[test] +uniform 0 int4 -1 -2 0 0 +todo(sm<6) draw quad +probe all rgbai (-1, -2, -1, -2)
Not that this is a problem of the MR, but note that we still are not testing min() with vectors and neither min() nor max() with matrices.