Matteo Bruni (@Mystral) commented about dlls/d3d9/tests/d3d9ex.c:
- hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3DDevice9On12, (void **) &d3d9on12);
- ok(hr == E_NOINTERFACE, "Got hr %#lx.\n", hr);
- ok(d3d9on12 == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9on12);
- if(d3d9on12) IDirect3DDevice9On12_Release(d3d9on12);
- memset(&present_parameters, 0, sizeof(present_parameters));
- present_parameters.Windowed = TRUE;
- present_parameters.hDeviceWindow = window;
- present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
- present_parameters.BackBufferWidth = 640;
- present_parameters.BackBufferHeight = 480;
- present_parameters.EnableAutoDepthStencil = FALSE;
- present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
- if(FAILED(hr))
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