Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
- for (i = 0; i < block->record_count; ++i)
- {
record = block->records[i];
switch (record->code)
{
case MODULE_CODE_FUNCTION:
FIXME("Functions are not implemented yet.\n");
break;
case MODULE_CODE_GLOBALVAR:
FIXME("Global variables are not implemented yet.\n");
break;
case MODULE_CODE_VERSION:
if (!record->operand_count)
Here we could validate the max operand count too.