Giovanni Mascellani (@giomasce) commented about libs/vkd3d/resource.c:
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format_compatibility_list *compat_list; const bool sparse_resource = !heap_properties;
- VkSparseImageFormatProperties properties[2];
Are you going to use this array? So far it doesn't look like, in which case you can just pass `NULL` to `vkGetPhysicalDeviceSparseImageFormatProperties()`.