On Fri Feb 23 05:58:53 2024 +0000, Conor McCarthy wrote:
A call to `vkd3d_shader_parser_error()` with `VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED` would be useful here.
Ok. That requires to have the parser available in `struct vsir_cfg`, maybe at some point it should be clarified what's the target relationship between a program, a parser and VSIR passes.