Nikolay Sivov (@nsivov) commented about dlls/d2d1/d2d1_private.h:
void d2d_factory_register_effect(struct d2d_factory *factory, struct d2d_effect_registration *effect) DECLSPEC_HIDDEN;
+struct d2d_transform +{
- ID2D1OffsetTransform ID2D1OffsetTransform_iface;
- ID2D1BlendTransform ID2D1BlendTransform_iface;
I was thinking doing it similar to "struct d2d_brush", but down to transform node. But then again, before the graph is implemented, it's not clear what is the best way. I think we should start small with e.g. offset transform, and make it work to see which direction to take.