On Fri May 24 11:40:30 2024 +0000, Rémi Bernon wrote:
I have no intention to touch the GL side at this point, this is only for Vulkan so needs to be tested either with WineD3D Vulkan renderer (setting the `WINE_D3D_CONFIG="renderer=vulkan"` env var), or with DXVK.
@rbernon Thanks for the env var. I will test wine-9.10 with the env var and with DXVK but it requires a change to the last hunk of patch 04/10 "win32u: Detach vulkan surfaces that aren't fully visible." which no longer applies to 9.10. See https://gitlab.winehq.org/rbernon/wine/-/commit/bc5764024932969016ccc8d84cb3...