Trying to run this shader: ```hlsl struct { Texture2D tex; sampler sam[2][2]; } foo;
float4 main() : sv_target { return 10 * foo.tex.Sample(foo.sam[0][0], float2(0, 0)) + tex2D(foo.sam[1][1], float2(0, 0)); } ``` triggers an assertion: ``` vkd3d:fixme:spirv_compiler_get_descriptor_binding Could not find descriptor binding for type 0x3, space 0, registers [3:3], shader type 0. shader_runner:422: Section [test], line 139: Test failed: Failed to create state, hr 0x80004005. shader_runner: ../vkd3d/libs/vkd3d/state.c:1937: unsafe_impl_from_ID3D12PipelineState: Assertion `iface->lpVtbl == &d3d12_pipeline_state_vtbl' failed. Annullato ```
This seems to be a missing feature in vkd3d, not a problem of vkd3d-shader, so it's not really related to this patch, but it seemed to be something worth mentioning.