From: Martin Storsjö martin@martin.st
Signed-off-by: Martin Storsjö martin@martin.st --- include/vkd3d_d3d12.idl | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+)
diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index fe5822fe..735e4b89 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -231,6 +231,29 @@ const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff; +const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; +const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;