On Tue Nov 26 06:23:25 2024 +0000, Huw Davies wrote:
The proposed NaN handling sounds like it's hiding another bug. Are we sure that these NaNs aren't coming from an earlier failure?
Those NaNs are primarily coming from some game bugs (which happen on Windows too) which cause a NaN position teleport (the game passes these values to the dsound calls)
It's a pretty severe issue but it shouldn't cause extremely loud audio output (that's why native dsound mutes the extremely loud audio completely while keeping the normal menu sounds audible)