Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/texture.c:
D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &cube_texture); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); IDirect3DCubeTexture9_Release(cube_texture);
- /*
* Cubemap file with a width of 4 and a height of 2. The width value is
* used for the size of the created cubemap texture.
*/
Did you check that e.g. a 2x4 image makes a size 2 cube texture?