@@ -633,7 +633,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] = {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""}, {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"}, {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"}, - {VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u", + {VKD3D_SM4_OP_DISCARD, VKD3DSIH_DISCARD, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"}, {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
This breaks "discard" handling in the SPIR-V backend.