Jeffrey Smith (@whydoubt) commented about dlls/gdiplus/gdiplus_private.h:
+typedef enum EffectType {
- NoneEffect,
- BlurEffect,
- SharpenEffect,
- TintEffect,
- RedEyeCorrectionEffect,
- ColorMatrixEffect,
- ColorLUTEffect,
- BrightnessContrastEffect,
- HueSaturationLightnessEffect,
- ColorBalanceEffect,
- LevelsEffect,
- ColorCurveEffect,
+} EffectType;
+typedef struct CGpEffect{
Based on looking at the surrounding code... 1. I believe the convention is to just use `struct` rather than `typedef struct` 2. `GpEffect` seems more consistent here than `CGpEffect`.