Rémi Bernon (@rbernon) commented about dlls/winewayland.drv/opengl.c:
ctx->draw = draw_gl;
ctx->read = read_gl;
NtCurrentTeb()->glContext = ctx;
- }
- else
- {
release[0] = draw_gl;
release[1] = read_gl;
- }
- pthread_mutex_unlock(&gl_object_mutex);
- /* Release the drawables outside the gl_object_mutex lock, since the release
* process may acquire the wayland_surface lock and lead to a deadlock. */
- for (i = 0; i < ARRAY_SIZE(release); ++i)
if (release[i]) wayland_gl_drawable_release(release[i]);
Would be just as simple with two ifs instead of a loop, do you expect to have a bigger array? What about even naming them old_draw / old_read?