On Fri Feb 9 19:07:12 2024 +0000, Nikolay Sivov wrote:
No problem in switching to a list, on my side. For strings it's normally a larger number of elements, because every type name, string constant, and variable name is there, but also not necessarily relevant for performance reasons, until we have actual numbers.
Trees are also used for parameters in d3dx9 effects, and for types in d3d10 ones, so I didn't think twice.