diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c index e3cd3943594..ef9caac0a6d 100644 --- a/dlls/d3d10_1/tests/d3d10_1.c +++ b/dlls/d3d10_1/tests/d3d10_1.c @@ -1066,7 +1066,6 @@ static void test_compile_effect(void) hr = D3D10CompileEffectFromMemory(default_bs_source, strlen(default_bs_source), NULL, NULL, NULL, 0, 0, &blob, NULL); - todo_wine ok(hr == S_OK, "Unexpected hr %#lx.\n", hr); if (SUCCEEDED(hr)) ID3D10Blob_Release(blob);
For what it's worth, some of the error handling code (like the "if (SUCCEEDED(hr))" condition above, and "if (ps_code)", "if (blob)" in some of the other bits) can be removed now.
For reference, attached are the changes I used during release testing: [vkd3d_1_13.diff](/uploads/4937e2937cc16a9d7c3a33990c67f5b7/vkd3d_1_13.diff) I notice I have some changes to d3dx11_43 as well; I didn't look into why that is.