Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/effect.c:
static HRESULT WINAPI d3dx_effect_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) {
- FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
iface, parameter, data, byte_offset, bytes);
- struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
- struct d3dx_parameter *param = get_valid_parameter(effect, parameter);
- return E_NOTIMPL;
- TRACE("iface %p, parameter %p, data %p, byte_offset %u, bytes %u.\n", iface, parameter, data, byte_offset, bytes);
- if (!param)
- {
WARN("Invalid parameter %p specified.\n", parameter);
return D3DERR_INVALIDCALL;
- }
Not that I expect any surprises here, but currently we don't seem to have a test for this.