Alexandre Julliard (@julliard) commented about include/wine/opengl_driver.h:
#undef USE_GL_FUNC
void *egl_handle;
- EGLDisplay egl_display;
- UINT egl_config_count;
- EGLConfig *egl_configs;
- BOOL has_EGL_EXT_present_opaque;
- BOOL has_EGL_EXT_pixel_format_float;
It doesn't seem very nice to add a bunch of variables to opengl_funcs. Some kind of separate egl_info structure would be cleaner IMO.