From: Conor McCarthy cmccarthy@codeweavers.com
DXIL constant buffer sizes can be 32-bit scalar aligned. --- libs/vkd3d-shader/spirv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index c6731040b..b75e70832 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5638,7 +5638,8 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler, reg.idx[1].offset = range->first; reg.idx[2].offset = range->last;
- size = size_in_bytes / (VKD3D_VEC4_SIZE * sizeof(uint32_t)); + size = align(size_in_bytes, VKD3D_VEC4_SIZE * sizeof(uint32_t)); + size /= VKD3D_VEC4_SIZE * sizeof(uint32_t);
if ((push_cb = spirv_compiler_find_push_constant_buffer(compiler, range))) {