On Fri Aug 8 01:48:29 2025 +0000, Shmerl wrote:
Thanks for the heads up. I can try testing the current branch to see if it works for some games.
FYI, trying to build your branch:
``` gcc -m64 -c -o dlls/ntdll/unix/virtual.o /home/user/build/wine/source/dlls/ntdll/unix/virtual.c -Idlls/ntdll \ -I/home/user/build/wine/source/dlls/ntdll -Iinclude -I/home/user/build/wine/source/include \ -D__WINESRC__ -DLTC_NO_PROTOTYPES -DLTC_SOURCE -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI= \ -DWINE_UNIX_LIB -I/usr/include/x86_64-linux-gnu -Wall -pipe -fcf-protection=none \ -fvisibility=hidden -fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement \ -Wempty-body -Wignored-qualifiers -Winit-self -Wlogical-op -Wno-packed-not-aligned -Wpointer-arith \ -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla \ -Wwrite-strings -Wno-misleading-indentation -fPIC -fasynchronous-unwind-tables -O3 -march=znver4 /home/user/build/wine/source/dlls/ntdll/unix/server.c: In function ‘server_init_process’: /home/user/build/wine/source/dlls/ntdll/unix/server.c:1675:22: error: ‘const struct init_first_thread_reply’ has no member named ‘inproc_device’ 1675 | if (reply->inproc_device) ```