This will silently succeed, and incorrectly unmap chunks which are still in use.
v2: Add bug link.
-- v2: wined3d: Assert that the BO is mapped in unmap functions. wined3d: Do not try to unmap already unmapped BOs in wined3d_texture_update_sub_resource(). wined3d: Do not try to unmap already unmapped BOs in wined3d_buffer_update_sub_resource().