Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
size_t name_bytecode_offset;
};
+/* Information of the register allocated for an instruction node or variable.
- These values are initialized at the end of hlsl_emit_bytecode(), after the compilation passes,
- just before writing the bytecode.
- For numeric registers, a writemask can be provided to indicate the reserve of only some of the
- 4 components.
English nitpick: "reservation" rather than "reserve".