Nikolay Sivov (@nsivov) commented about dlls/d3d9/tests/d3d9ex.c:
reset_d3d9on12_args(&override_list);override_list.Enable9On12 = TRUE;override_list.NumQueues = 1;override_entries = 1;hr = create_d3d9on12_device(&d3d9, window, &override_list, override_entries, &device);if (FAILED(hr)){skip("Failed to create a regular Direct3DDevice9, skipping d3d9on12 tests\n");goto out;}hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9On12, (void **)&d3d9on12);ok(hr == E_NOINTERFACE, "Got hr %#lx.\n", hr);ok(d3d9on12 == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9on12);IDirect3DDevice9_Release(device);IDirect3D9_Release(d3d9);- }
If something crashes there, why bother with skipping.