Nikolay Sivov (@nsivov) commented about dlls/d3d9/tests/d3d9ex.c:
reset_d3d9on12_args(&override_list);
override_list.Enable9On12 = TRUE;
override_list.NumQueues = 1;
override_entries = 1;
hr = create_d3d9on12_device(&d3d9, window, &override_list, override_entries, &device);
if (FAILED(hr))
{
skip("Failed to create a regular Direct3DDevice9, skipping d3d9on12 tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9On12, (void **)&d3d9on12);
ok(hr == E_NOINTERFACE, "Got hr %#lx.\n", hr);
ok(d3d9on12 == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9on12);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
- }
If something crashes there, why bother with skipping.