On Thu Nov 2 15:00:52 2023 +0000, Giovanni Mascellani wrote:
Maybe this should make it easier to read?
e->used_mask = vkd3d_write_mask_from_component_count(column_count); e->mask = e->used_mask << index;
I didn't want to do that because it implies the column count determines the used mask, which is not the case.