From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/ir.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+)
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 1fd92dd8e..e73a79720 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3107,6 +3107,7 @@ struct vsir_cfg
struct vsir_block_list *loops; size_t loops_count, loops_capacity; + struct vsir_block_list **loops_by_header; };
static void vsir_cfg_cleanup(struct vsir_cfg *cfg) @@ -3121,6 +3122,7 @@ static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
vkd3d_free(cfg->blocks); vkd3d_free(cfg->loops); + vkd3d_free(cfg->loops_by_header);
if (TRACE_ON()) vkd3d_string_buffer_cleanup(&cfg->debug_buffer); @@ -3391,6 +3393,9 @@ static enum vkd3d_result vsir_cfg_compute_loops(struct vsir_cfg *cfg) { size_t i, j;
+ if (!(cfg->loops_by_header = vkd3d_calloc(cfg->block_count, sizeof(*cfg->loops_by_header)))) + return VKD3D_ERROR_OUT_OF_MEMORY; + for (i = 0; i < cfg->block_count; ++i) { struct vsir_block *block = &cfg->blocks[i]; @@ -3416,6 +3421,16 @@ static enum vkd3d_result vsir_cfg_compute_loops(struct vsir_cfg *cfg)
if ((ret = vsir_cfg_scan_loop(loop, block, header)) < 0) return ret; + + if (cfg->loops_by_header[header->label - 1]) + { + FIXME("Block %u is header to more than one loop, this is not implemented.\n", header->label); + vkd3d_shader_parser_error(cfg->parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, + "Block %u is header to more than one loop, this is not implemented.", header->label); + return VKD3D_ERROR_NOT_IMPLEMENTED; + } + + cfg->loops_by_header[header->label - 1] = loop; } }