From: Matteo Bruni mbruni@codeweavers.com
--- dlls/d3dx9_36/tests/core.c | 29 ++++++++++++----------------- 1 file changed, 12 insertions(+), 17 deletions(-)
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c index 680e9e9544a..a16a94e8e09 100644 --- a/dlls/d3dx9_36/tests/core.c +++ b/dlls/d3dx9_36/tests/core.c @@ -1649,25 +1649,20 @@ static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device) { const D3DXRTE_DESC *parameters = &tests[i].parameters; const D3DXRTE_DESC *expected = &tests[i].expected_values; + hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format, parameters->DepthStencil, parameters->DepthStencilFormat, &render); - ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#lx, expected %#lx\n", i, hr, D3D_OK); - if (SUCCEEDED(hr)) - { - hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); - ok(hr == D3D_OK, "%d: GetDesc failed %#lx\n", i, hr); - if (SUCCEEDED(hr)) - { - ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); - ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); - ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); - ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", - i, expected->DepthStencil, expected->DepthStencil); - ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", - i, expected->DepthStencilFormat, expected->DepthStencilFormat); - } - check_release((IUnknown *)render, 0); - } + ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr); + hr = ID3DXRenderToEnvMap_GetDesc(render, &desc); + ok(hr == D3D_OK, "%d: GetDesc failed %#lx\n", i, hr); + ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size); + ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels); + ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format); + ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n", + i, expected->DepthStencil, expected->DepthStencil); + ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", + i, expected->DepthStencilFormat, expected->DepthStencilFormat); + check_release((IUnknown *)render, 0); }
/* check device ref count */