-- v3: vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all(). vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any(). vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills(). tests: Add failing test for clip.shader_test in SM1. vkd3d-shader/tpf: Use the extra_bits field for _nz on discard. tests: Report missing signature element in openGL runner. vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes. vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.