-- v2: win32u: Use the thread input shared memory for GetKeyState. server: Expose the thread input keystate lock through shared memory. server: Make the get_key_state request key code mandatory. win32u: Use the desktop shared memory in get_async_keyboard_state. win32u: Use the thread input shared memory in GetKeyboardState. win32u: Introduce a new NtUserGetAsyncKeyboardState call. server: Expose the thread input keystate through shared memory.