-- v3: wined3d: Set d3d 1-9 textures in the state as SRVs. d3d9: Use wined3d_texture_acquire_identity_srv(). wined3d: Introduce an API for creating an identity SRV on a texture. wined3d: Release the view's resource after destroying the view. wined3d: Explicitly bind 0 for a NULL SRV.