On Wed Jan 31 19:01:19 2024 +0000, Zebediah Figura wrote:
It's a choice that predates these changes. We don't want vkd3d-shader to depend on anything about the win32 environment. This isn't the first time we've done this sort of thing either :-/ I'd certainly like to find a better way, though. Duplicating and documenting all these types is not fun.
Yeah, right, that's sensible. It's not nice but I can see it's a good feature to have.