From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d2d1/effect.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c index 7f1f726b7a5..50c4b01de12 100644 --- a/dlls/d2d1/effect.c +++ b/dlls/d2d1/effect.c @@ -813,7 +813,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectC TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size);
- if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id)) + if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) return S_OK;
if (FAILED(hr = ID3D11Device1_CreatePixelShader(effect_context->device_context->d3d_device, @@ -839,7 +839,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size);
- if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id)) + if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) return S_OK;
if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device, @@ -865,7 +865,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size);
- if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id)) + if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) return S_OK;
if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device,