From: Zebediah Figura zfigura@codeweavers.com
--- include/vkd3d_shader.h | 6 ++++++ libs/vkd3d-shader/vkd3d_shader_main.c | 17 ++++++++++------- 2 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 83c39bc8..e209355e 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1393,6 +1393,12 @@ struct vkd3d_shader_descriptor_info1 unsigned int register_space; /** Binding (register) index of the descriptor. */ unsigned int register_index; + /** + * Register ID of the resource used internally in the shader. + * If the source format does not use distinct register IDs, this is set to + * the same value as \ref register_index. + */ + unsigned int register_id; /** Resource type, if applicable, including its dimension. */ enum vkd3d_shader_resource_type resource_type; /** Data type contained in the resource (for example, float or integer). */ diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 60aea24c..0a74567a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -765,9 +765,9 @@ static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_cont }
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context, - enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range, - enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, - unsigned int flags) + enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register *reg, + const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, + enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags) { struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info; struct vkd3d_shader_descriptor_info1 *d; @@ -781,6 +781,7 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
d = &info->descriptors[info->descriptor_count]; d->type = type; + d->register_id = reg->idx[0].offset; d->register_space = range->space; d->register_index = range->first; d->resource_type = resource_type; @@ -817,7 +818,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc if (!context->scan_descriptor_info) return;
- vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->range, + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->src.reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); }
@@ -834,7 +835,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE; else flags = 0; - vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->range, + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); }
@@ -851,7 +852,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; - vkd3d_shader_scan_add_descriptor(context, type, &resource->range, resource_type, resource_data_type, 0); + vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg, &resource->range, + resource_type, resource_data_type, 0); if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset, context->scan_descriptor_info->descriptor_count - 1); @@ -1171,9 +1173,10 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i) { struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i}; + struct vkd3d_shader_register reg = {.idx[0].offset = i, .idx_count = 1};
if (parser->shader_desc.flat_constant_count[i].external) - vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, + vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, ®, &range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); }