On Mon Mar 24 22:24:53 2025 +0000, Matteo Bruni wrote:
To be clear, here I was referring to the 2-space indentation, which I don't think we normally use elsewhere in d3d-style code.
I think I've changed this to be how you've described, I copied the indentation from the tests in d3dx10.
FWIW, we have 2-space indentation on quite a few tests in `surface.c`, i.e `test_dds_header_handling()`. I can do 4-space indentation from now on, I was just following what I've done in the past. :) Sorry for the mess!