Zebediah Figura (@zfigura) commented about dlls/d3drm/texture.c:
{
- if (!image
|| !image->red_mask
|| !image->green_mask
|| !image->blue_mask
|| !image->buffer1
|| !(image->rgb || (image->palette && image->palette_size)))
- {
- if (!image) return FALSE;
- TRACE("size (%d, %d), aspect (%d, %d), depth %d, red %ld, green %ld, blue %ld, "
"buffer1 %p, buffer2 %p, rgb %d, pal %p, size %d\n",
image->width, image->height, image->aspectx, image->aspecty,
image->depth, image->red_mask, image->green_mask, image->blue_mask, image->buffer1,
image->buffer2, image->rgb, image->palette, image->palette_size );
The masks should probably be traced in hexadecimal.