Giovanni Mascellani (@giomasce) commented about tests/shader_runner_d3d9.c:
fatal_error("Cannot translate usage \"%s\" to a d3d9 usage.\n", name);
}
+static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
Ouch, little typo, it doesn't compile...