From: Francisco Casas fcasas@codeweavers.com
Signed-off-by: Francisco Casas fcasas@codeweavers.com --- v2: - Handling halves identically to floats. --- libs/vkd3d-shader/hlsl.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index e5b2e8e4..b27bdda3 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1545,6 +1545,7 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl break;
case HLSL_TYPE_FLOAT: + case HLSL_TYPE_HALF: vkd3d_string_buffer_printf(buffer, "%.8e ", value->f); break;