2/4 and 3/4 are things related to ps_1_*, which I think we originally dismissed as not worth implementing, on the basis that native doesn't support emitting them and implicitly promotes them to ps_2_*.
I've certainly heard that view before, but I don't quite agree. That particular fact may certainly make it a bit harder to justify spending much time on these older shader models in a more corporate environment, but I'll happily take the patches if someone writes them.