On Tue Apr 18 10:36:13 2023 +0000, Giovanni Mascellani wrote:
The `Got {1.00000000e+000, 2.00000000e+000, 1.00000000e+000, 1.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 1.00000000e+001, 2.00000000e+001} at (0, 0).` tests are fixed, but as Zeb sees too the `0x80010064` errors are still there. I'm using `d3dcompiler_47.dll version: 10.0.19041.868`, which one do you have?
I have plain `10.1`.