On Tue Jul 12 10:10:21 2022 +0000, Nikolay Sivov wrote:
I was thinking doing it similar to "struct d2d_brush", but down to transform node. But then again, before the graph is implemented, it's not clear what is the best way. I think we should start small with e.g. offset transform, and make it work to see which direction to take.
If I want the current patches get upstreamed, should I remove the last blend transform patch for now, and reserve the offset transform?