Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/texture.c:
size = max(img_info.Width, img_info.Height); else if (size == D3DX_DEFAULT) size = make_pow2(max(img_info.Width, img_info.Height));
- if (filter == D3DX_DEFAULT)
filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
`Fixes: f023fd35cefe6d46849a4a9336905410b4991ac4`
I don't think the patch necessarily needs to be split up (not sure on that?) but adding these tags should be nice.